“Magic doesn’t do a lot of data-driven game design stuff on a card-by-card basis, mostly becuase—unlike games like World of Warcraft, League of Legends, and Farmville—we can’t change what our game pieces do on the fly in a live environment. In the past we’ve relied on tournament results, sales data, market research, and good old intuition to make decisions, although we’ve recently started getting better data out of Magic Online.”

Notes

  1. trampoline3n reblogged this from mtgaaron
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  4. confessionsofapuzzledwizard reblogged this from vedalkenghurl and added:
    opponent has ANY threat you...take. A stalemated...take away...
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  6. scrappykid reblogged this from mtgaaron and added:
    Director’s Chair:
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  8. fuckmonogreenelves reblogged this from mtgathering and added:
    Mind Control also won’t guarantee a win every time. (Not saying Overrun will, I agree with you.) In order for Mind...
  9. mtgathering reblogged this from mtgaaron and added:
    In his second post...tumblr, Aaron Forsythe explains why he considers
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